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Old May 10, 2008, 06:58 AM // 06:58   #341
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Quote:
Originally Posted by byteme!
The flip side is if they buff everything that would also include the monsters you run into. Thus the foes you face will also be a little tougher to compensate for the buff to your skill bar.
Maybe, but firstly they don't have a full skill bar, secondly the AI will still be as bad, we can use cons sets to turn us into super heroes and lastly monsters bars are fixed, ours can change to find a new counter(this time with OP skills) which will revert things back soon enough.
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Old May 10, 2008, 07:00 AM // 07:00   #342
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I read the first page, then got sick of all the complaining... how is this a problem?

1) PVEers complain PVP nerfs kill their builds
2) PVPers tell PVEers to shut up

Now theres no reason for this... the only reason I can conclude is that its not ANet thats the problem, its the community for being so pathetic all they want to do is cry that ANet sucks... yes they are slow, no they are not the best but if all you're gonna do is cry then go play WoW where they have to listen coz you are paying monthly.

At any rate, yay for (hopefully) unnerfed splinter barrage
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Old May 10, 2008, 07:00 AM // 07:00   #343
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Quote:
Originally Posted by byteme!
The flip side is if they buff everything that would also include the monsters you run into. Thus the foes you face will also be a little tougher to compensate for the buff to your skill bar.
TRUE INDEED! IF certain skills are buffed in PvE, it MIGHT actually some mobs HARDER.Technically, this can increase the difficulty of PvE.

Last edited by Mewcatus; May 10, 2008 at 07:08 AM // 07:08..
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Old May 10, 2008, 07:02 AM // 07:02   #344
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Quote:
Originally Posted by Luminarus
At any rate, yay for (hopefully) unnerfed splinter barrage
I am with you on this one. I have seen only splinter barrage in its current nerf form. I am eager to see how godly it might be in its original state.
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Old May 10, 2008, 07:04 AM // 07:04   #345
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Well, looking forward to the good old LoD and maybe Incoming! gain some usefulness.
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Old May 10, 2008, 07:12 AM // 07:12   #346
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I guess we'll just have to wait and see the actual changes. Personally, I'd like Ursan to be nerfed, not because I think PvE is easy etc., but because it'll be a good starting point for PvE balance.

On a side note, and strictly farming-ly speaking, please bring back the Splinter Barrage farm. It was one of the most amazing ideas ever thought on GW. :P
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Old May 10, 2008, 07:13 AM // 07:13   #347
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Ursan Blessing (PVP)
You take on the aspect of the bear. Your Energy returns to maximum and you have -1 Energy degeneration. You have +40 armor and +666 maximum Health. All enchantments upon you are removed. Bear attacks replace your skills. You gain Energy every time you take or deal damage. This skill ends when your Energy drops to 0.



Last edited by Spirit Of Azrael; May 10, 2008 at 07:17 AM // 07:17..
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Old May 10, 2008, 07:20 AM // 07:20   #348
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Quote:
Originally Posted by Inde
Red Sonya, while I understand your perspective... this doesn't make for a good game. If everything can be obtained in only playing an hour or so a day/week/whatever then what appeal does that have for anyone else who actually wants to play the game more??? There's just no way to make something easily obtainable while still maintaining a playerbase that keeps the game running. And this is a massive multi-player online game. There are plenty of games out there that are solo... MMOG's are community driven by their nature. Which means interacting and actually grouping. This is a genre of games, there are plenty of other genre's out there from strategy to FPS that appeal to the solo player. MMOG's are not solo games.
Well if you read the origional box from Prophecies this game was advertised as just that a SOLO game. Not one place does it ever say forced grouping. This is one of the first to offer BOTH to the community and with the invention of Heroes made it even MORE soloable than ever before. Only a few places people can't go with heroes/henchies and those places they created URSANS BLESSING for those that don't have the time to stand around and wait on someone who's nice and kind and loveable to let them in their group. We've all seen it. People in this game are HATEFUL for the most part, you know it and I know it and if you don't abide by their rules then you are booted from the group. Anet in their infinite wisdom though created an alternative way to play pure solo or to give those casual players a sure fire way to play anywhere and get just about any loot.

But, as far as "challenge" goes there's challenge beyond anyones ability but nobody wants to take it or accept it as I stated, play solo purely solo just you in either mode and see how far you get before you die. Pretty challenging beyond anyones ability to do also, no one will ever beat this game single person solo, but, the CHALLENGE is there who wants to take up the torch?

Also, EVERYTHING can't be obtained in an hour, you play on words. Everything can be gained in MANY hours of play over time. In other words you can't get every unique and rare drop in the game in an HOUR. That's how YOU are wording it. But, in several months even years with the ease that the game is now yes you or someone probably could get almost everything playing 1 or 2 hours a day. But, certainly not EVERYTHING in an HOUR. lol

Remember GW was never advertised to be a MMORPG not really even a MOG, but, a co op game. Thus your mmorpg economies don't matter in this game and shouldn't and Anet has seen to it that it pretty much doesn't now. Time only matters if you're into the 100's of title grinds and there's only a couple of grinds that really matter as far as the game is concerned and welp I'm happy those grinds were introduced. I want things to be easy to get, but, I didn't say I wanted them to be got ALL AT ONCE as you are implying I said. I don't even like that some things are still 100k plus ectoes. It's rediculous to have items of that value since your casual gamers will never aquire that kind of cash. Thus why UB is now in the game, they don't need cash anymore, just a few hours of time and UB and they might get lucky and get that 100k + ecto item. Looks like it's working out that way and I'm glad for the little guy.

If people want to play an econ game go play WOW or EQ or DAOC and all those others that really build an economy like that just to keep people paying $15 a month. Anet doesn't get any extra out of the gamers per month so if people quit it's no big deal they already made their profit off those people. Out with the old in with the new there's kids turning 8-13 everyday.

Plus even as the game is now nobody is beating the game to a pulp I see a lot of exaggeration here as I've played in all these zones and areas with my heroes and henchies and everything isn't peaches and cream there's plenty of challenge and moving of flags required it's not just move from point A to point B everywhere in the game. Realm of Torment in hard mode is still a terror fighting those rain of terrors with heroes and henchies, especially the henchies as they are pretty ignorant.

The other point is that Anet can see the data that you and I can't see. So, no matter if the game is dull and boring and non-challenging to you as long as it's fun and entertaining to a majority that's all that matters. They cannot please a minority and shun the majority. Thus all they are doing is to benefit the majority. It comes down to that again of create your own challenges (you never madeup house rules for any of your games?) or quit.

Myself as I said I pretty much went to PVP. I'm having a blast dancing on assassins and rangers heads everyday and gaining those zashien keys now to get my first emote spear. If they have an event that has some good items like during wintersday or like Gailes goodbye party I'll pve for those items. Then sometimes I just feel like a PUG and sometimes I don't like a mounds or almond joy bar. haha

If one can have the ability to move around play something different each day or week they might find they can enjoy the game more. But, if people just want to be fuddy duddies and complain complain complain welp they are just sour people and probably sour in life as well. Now that's not to say I won't complain "sometimes", but, lol here I see the same people complaining every single day usually about the same thing like 7 heroes or this skill getting nerfed or these people are jerks cause they do this or this or this. You know the spill you read it more than I do.

One more thing Inde, if you really look deep at this game it's nothing more than a larger Diablo 2 with animated chat rooms (and crappy drop rates lol). Each town and outpost is just that an animated chat room to trade, store stuff get different stuff etc. But, when you move into that "instanced area" it's just like Dialbo 2, nobody except those in your group can interact with you. So, it's hardly like a true MMO or MMORPG which have persistant worlds to play in as well as instanced areas. That's why soloing is so popular in this game, because it's EASY to use and do and NO WAITING like you have to do in those elite areas or in other MMORPGs or MMO's. If NScoft turned this game off tomorrow it could still be made to be played OFFLINE just like you would a Neverwinter Nights, a Diablo 2 or any other offline game. It's only difference right now is you can play it online and there's bunches of people to chat with. Hell even those offline games you can play online and with the same size groups and in instanced areas just like GW. Diablo 2 and Neverwinter Nights come to mind right off.

Last edited by Red Sonya; May 10, 2008 at 07:37 AM // 07:37..
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Old May 10, 2008, 08:01 AM // 08:01   #349
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red sonya u speak a lot of sense to me...but some ppl here do not want to see things for what they are.

inde , like the community she represents (this forum developed around PCs and TRAding) , reasons like a pve farmer. she cares aboout exconomy and rpg elements.

the philosophy on which GW was founded was SKILL>TIME. many ppl here ignore this.

many here unfortunately joined GW cos it was a free alternative to existing mmorpgs bringin their old reasoning into it....and then formed this vocal minority to have more of the same old they had elesewhere.....and then ultimate paradox telling other ppl what gw should be.

these ppl should have never joined this game which advertised in clear letters SKILL > TIME.

Last edited by mafia cyborg; May 10, 2008 at 08:05 AM // 08:05..
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Old May 10, 2008, 08:02 AM // 08:02   #350
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It is the best change Anet has ever made...Period! I am so excited that I may actually have to start playing it as much as I used to, I will be dusting off my Ritualist which has not been used since the big nerf, I will resurrect my Paragon again which also has not seen the light of day in a long time, and last but not least, I will enjoy bringing my Mesmer back from a long sleep. I may even have to re-consider purchasing GW2 when it comes out. I vowed not to buy another Anet product again after they nerfed the PVE only skills the day after they gave them to us, but this may change my feelings about Anet.
All I can say is, I am happy Anet finally listened to us PVE'rs, PVE and PVP needed to be seperated years ago, but it is not too late, it may even bring back a lot of people that left because of all the nerfs to PVE.


This is indeed great news! Thanks Anet!
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Old May 10, 2008, 08:10 AM // 08:10   #351
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Quote:
Well if you read the origional box from Prophecies this game was advertised as just that a SOLO game.
The game was also advertised as grindless, where skill not time makes your hero....

And as a PvE game to lead you into PvP.....

It also says Hamstorm is a viable combo too....

We all saw how that turned out.
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Old May 10, 2008, 08:15 AM // 08:15   #352
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Quote:
Originally Posted by DarkNecrid
The game was also advertised as grindless, where skill not time makes your hero....

And as a PvE game to lead you into PvP.....

We all saw how that turned out.
this what attracted me to guildwars.
why whining farmers had to ruin this game
and they gonna ruin gw2 too....
gw RIP

i hope another company develops on Anets initial ideas...
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Old May 10, 2008, 08:20 AM // 08:20   #353
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I always tought this game was primarily intended as a guild-based pvp game with pve as the tutorial and the means to find a guild.
The ideal originally was: You enter the game, play trough the pve part with your single pve character and then you join a guild and play pvp. Anet had to rebuild the game because this playstyle turned out to be unpopular.

And i'm glad they did. I would have gone sick if being forced to use the overpowerd build of the day in TA or HA. Options are good.
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Old May 10, 2008, 08:21 AM // 08:21   #354
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Interesting.. Looking forward to see what skills are going to be changed.

(Can we haz a pvp version of Ursan Blessing now ?? lol)
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Old May 10, 2008, 08:24 AM // 08:24   #355
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Just hope it is done right, although I don't believe the change will alter PvE play much unless Ursan gets knocked down a lot - just my opinion. But here is to hoping for more options for those that would like them.

One thing, why were we told not to long ago that the seperation of PvP and PvE skills "could not" be done? That is different than the " do not" want to seperate them answer, that I have been reading in other posts.

One thing that would be nice to see returned to its former state, Energizing Winds. For fun, it would be nice to trap UW again circa 2005.

Will see how this works out, adjust and play on.
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Old May 10, 2008, 08:25 AM // 08:25   #356
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Quote:
"And i'm glad they did. I would have gone sick if being forced to use the overpowerd build of the day in TA or HA. Options are good. "
UM

lol?

There are very few options in PvE. You will be forced to take stuff to PUG, and anything you do with heroes/hench will be bad because it doesn't involve more players.

NOT FOR NOTHING dude but:
http://www.pvxwiki.com/wiki/Category...king_TA_builds
http://www.pvxwiki.com/wiki/Category...king_HA_builds

Plenty of options. And that's PvX wiki, which sucks, so there's way more than that too.
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Old May 10, 2008, 08:26 AM // 08:26   #357
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Now they can buff skills without screwing over the PvP players,can we get rid of PvE skills?Most of them are overpowered and linked to grindranks.
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Old May 10, 2008, 08:37 AM // 08:37   #358
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Quote:
Originally Posted by Shanaeri Rynale
In addition, what we are seeing is the slow transition of GW1 into GW 1.5. Using us the players to gauge the mechanics they will be using in GW2

This next skill balance will be critical for GW long term, it needs to be just right so as not to spoil things for both pvp and pve.
Indeed.
GW:EN was already testing some ideas for GW2.
GW is used for animal experiments in its final days, uuuh...^^

I so hope that GW2 does not end up with abominations like Ursan Blessing and the title craze that has infested GW1.

Enough reason to shiver before reading the next update notes...!

Quote:
Originally Posted by netniwk
Now they can buff skills without screwing over the PvP players,can we get rid of PvE skills?Most of them are overpowered and linked to grindranks.
A very good thought.
A tuned down Watch Yourself! (PvE) could e.g. replace Save Yourselves, without being as strong.
Just as inscriptions made green items less valuable/desirable, the new seperation of PvE and PvP skills makes pure specialized PvE skills less special or needed.
But I doubt they will kill the skills and their associated title tracks.

Last edited by Longasc; May 10, 2008 at 08:41 AM // 08:41..
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Old May 10, 2008, 08:48 AM // 08:48   #359
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Quote:
Originally Posted by Red Sonya
Well if you read the origional box from Prophecies this game was advertised as just that a SOLO game.

Remember GW was never advertised to be a MMORPG not really even a MOG, but, a co op game.
Interesting statements. I find it quite nice I can play solo if I want, even when doing things that require me to have help. Hero/hench allow me to do more than just mindless solo farm. However, playing with real people allows me to do more. Even a 'perfect' build is not usable by a hero all the time. Some builds aer more about knowing where to stand, what to attack, when to attack, etc. and the heroes can't handle those situations all the time. Obviously the hench are limited in their skill bars. A skill balance that will allow people to blow through PvE might be a bad thing. A skill balance that allows some things to function differently than in PvE might be a good thing. I'm still waiting to see the first changes before I decide.
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Old May 10, 2008, 08:56 AM // 08:56   #360
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Quote:
Originally Posted by kobey
Initially I thought it was a great idea. Then when I read some of the requests for buffs(revert) to the skills, maybe its not such a good move.

More people will QQ, more people will request for changes, and then more QQs. Its a cycle.
You already see people wanting to buff splinter weapon (!!!) and minion masters (!!!).
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